Monday, October 12, 2009

TKO - final build

The final build of TKO went live today, adding the long-awaited character, Flapjack.

Cartoon Network TKO

TKO has been a very exciting project. Everyone on the team went above and beyond expectations and produced something really amazing.

Thursday, October 08, 2009

TKO - balance results

While we do listen to player feedback on TKO, we also look at the millions of stats collected about the game. Specifically which character is winning the most.

I am happy to see the most winning character and the least winning character are only 13% apart. Right now the most winning character is one of the newest characters so I am inclined to think the "newness" of this character might be skewing the win percentage. Even with this factor the most winning character only leads by 3% over the next highest.

I am sure the simplicity of the TKO in comparison with many other fighting games made the balance much more manageable but the outcome is still very pleasing.

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Monday, October 05, 2009

SIEGE 2009 - slides

A number of people asked me to post my slides from SIEGE. Here are my slides for Common Game Design Mistakes.

However, I will not be posting my Mindmapping for Game Development slides at this time. I have more work to do on this presentation.

Thanks to everyone who attended my sessions.

Friday, October 02, 2009

SIEGE 2009 - lectures

I will be speaking at SIEGE again this year. I am presenting my old "Common Game Design Mistakes" lecture Friday at 3:30PM.

I am also presenting a new lecture, "Mindmapping for Game Design" Saturday at 10AM. I am very excited about this lecture. I believe mindmapping is the missing piece of the game design work flow. I hope my talk with convince others as well.