Friday, January 27, 2006

Game Prototype

I worked up a small of a prototype for an action puzzle game. Up and Down control the Meatwad and Frylock. Right and left fire projectiles. Characters can shoot each other.

Shooting the Shakes takes them down by 1 tick. When a Shakes reaches 0, he falls. Falling Shakes deal 1 tick of damage and add their damage to the Shake they hit.

The idea is that the middle area would be stairs and Shake would be falling down the stairs swearing and such as he falls.

There would be different Shakes. Shakes you can only shoot from one side, some you cannot shoot from the either side and you must drop other Shakes on top of, or Shakes that wear pointy helmuts and negate any falling Shakes.

http://bulletpattern.com/share/bp/stairs.html

This is some very loose (poor) programming. The Shakes should never overlap each other and their movement would be much more predictable (They would have tells like Shake crouching and then jumping down to the next step.)