Tuesday, December 30, 2008

Fallout 3 - perfect minigames!

A few posts back I complained about how poor the minigames are in AAA titles. My complaints are:
1. The minigame does not represent the action the player is performing
2. The minigame is a clone of an old arcade game
3. The minigame is just afterthoughts with no design. (e.g. QTE or Simon)

A beacon in the darkness is Fallout 3. The lockpicking and hacking minigames are perfect representations of their respective actions. Lockpicking uses the dual control sticks perfectly. Hacking is a clone of Mastermind but the implementation creates a nice hacker feeling and really makes the player stop and THINK about what they are doing.

A was very impressed by how difficulty ramps in these minigames. The more strict areas for lockpicking and the longer words for hacking make a great difficulty ramp.

So Bioshock 2 and Mass Effect 2 take note, the bar has been set.

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