Alternate Inputs
Lately I have been very interested in alternate inputs for gaming. Perhaps its my desire to make Wii games. Maybe its just how great the webcam support for Live Messenger is.
Since I make games for kids, I thought I was try to make games that cater to what kids like to do... spaz out and make noise.
This demo shows how the more movement a webcam sees, the faster your character onscreen moves. Notice the little iconic guy next to the webcam image, he tells you what to do (this is rough, of course) but I think its important to constantly message what the kids should be doing.
(You must have a webcam!)
Adam vs. Jake: Monkey Climb
In a "real game" the AI would be very friendly. The motion capture code would need to compensate for the min/max a camera could capture. I would detect large gaps of inaction and message that the player needs to get moving!
I love the idea of a kid jumping up and down in front of the computer to play a game.
The core motion code came from Guy Watson's article on Adobe.
Since I make games for kids, I thought I was try to make games that cater to what kids like to do... spaz out and make noise.
This demo shows how the more movement a webcam sees, the faster your character onscreen moves. Notice the little iconic guy next to the webcam image, he tells you what to do (this is rough, of course) but I think its important to constantly message what the kids should be doing.
(You must have a webcam!)
Adam vs. Jake: Monkey Climb
In a "real game" the AI would be very friendly. The motion capture code would need to compensate for the min/max a camera could capture. I would detect large gaps of inaction and message that the player needs to get moving!
I love the idea of a kid jumping up and down in front of the computer to play a game.
The core motion code came from Guy Watson's article on Adobe.
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