Thursday, November 19, 2009

No game this year

For the past couple of years I released a game around Dec. - Jan. This year that's just not going to happen. I had a couple of false starts where I was working on a game and then just lost all desire to continue. After some down time I finally came up with a design I was very excited about.

After working on a number of prototypes (movement, enemy AI, etc.) I was again losing my interest in working on the game. I finally realized it wasn't the game design that was killing my motivation, it was Actionscript 3.

AS3's rigid structure, event system and abysmal error reporting were making every moment of development a chore. Gone were the days of quickly getting something playable. While I do enjoy some features of AS3, like the display list, the rest is too much of a hindrance for my coding style. Plus Flash CS4 crashed about 4-5 times an hour.

So I am rebooting in AS2. I worked last night in AS2 and my fire has been rekindled. Hopefully I can get this next game out in the next 6 months or so.

2 Comments:

Blogger Andrew Dieppa said...

I cannot wait to see what you dish out in AS2. I hope what you developed is going to be an unique experience. I was also reading your past blog just recently the company I am interning at wants to move towards games to be developed in the Unity Engine.

8:53 AM  
Blogger Brad Merritt said...

Unity is definitely the future of games on the web. If Unity had something like MochiAds or MochiCoins, I would be developing my personal projects in it now.

9:27 AM  

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